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Wiki · Battle

Battle and catch.

Classic turn-based battles: 4 moves, 4 elements and the catch at the end.

01 — Elements

Who beats who.

Every pet has an element. Hitting what you beat does ×1.3; hitting what beats you, ×0.75. Critical hit: 1 in 16, for ×1.5 damage.

Element cycleNature beats Earth, Earth beats Air, Air beats Fire and Fire beats Nature.NatureEarthAirFirebeats
Who beats who
ElementBeatsLoses toBasic move
  • Nature
  • Earth
  • Fire
Vine Whip
  • Earth
  • Air
  • Nature
Rock Smash
  • Air
  • Fire
  • Earth
Gust
  • Fire
  • Nature
  • Air
Ember

Nature

Earth

Air

Fire

02 — Moves

The 4 moves.

Battles are turn-based. Every pet has the same 4 kinds of move; only the signature move changes by species.

  • Element move

    The pet’s basic hit, power 40. Lands 95% of the time.

  • Signature move

    The species’ move, with its own effect: heal, poison, dodge… 3-turn cooldown.

  • Protect

    Always goes first and blocks 65% of the damage.

  • Charge

    Charges up: the next hit is 60% stronger.

03 — Levels

From level 1 to 50.

Pets level up by winning battles. A wild pet 5+ levels above gives +50% XP. Alphas (5% of wild pets) have +5 levels and give ×3 XP and double coins. At level 20 the world power reaches Rank II, and at 40 Rank III.

Wild pet levels
HabitatWild level
Meadow1–5
Forest5–10
Wetlands10–18
Desert18–26
Jungle26–35
Arctic35–45

04 — Catching

Won? Now catch it.

Win the battle, pick a capture item on the tray (optional) and throw. The odds show on screen first. Each species has a base chance (see Pets) and each Scanner tier adds +4%.

Capture items
ItemEffectCoins
Scan Lens+15% catch chance500
3×
Golden Bait+25% catch chance900
2×
Pet Treatthe wild pet skips its turn and gets 10% easier150
3×
Lucky Cloverthe caught pet comes with better grades1,500
1×

Pets that follow you. Besides your main pet, 1 companion follows you for free (1 more with the +1 Pet pass). It gets half the XP and can swap into battle.