Wiki · Battle
Battle and catch.
Classic turn-based battles: 4 moves, 4 elements and the catch at the end.
01 — Elements
Who beats who.
Every pet has an element. Hitting what you beat does ×1.3; hitting what beats you, ×0.75. Critical hit: 1 in 16, for ×1.5 damage.
| Element | Beats | Loses to | Basic move |
|---|---|---|---|
|
|
| Vine Whip |
|
|
| Rock Smash |
|
|
| Gust |
|
|
| Ember |
Nature
Earth
Air
Fire
02 — Moves
The 4 moves.
Battles are turn-based. Every pet has the same 4 kinds of move; only the signature move changes by species.
Element move
The pet’s basic hit, power 40. Lands 95% of the time.
Signature move
The species’ move, with its own effect: heal, poison, dodge… 3-turn cooldown.
Protect
Always goes first and blocks 65% of the damage.
Charge
Charges up: the next hit is 60% stronger.
03 — Levels
From level 1 to 50.
Pets level up by winning battles. A wild pet 5+ levels above gives +50% XP. Alphas (5% of wild pets) have +5 levels and give ×3 XP and double coins. At level 20 the world power reaches Rank II, and at 40 Rank III.
| Habitat | Wild level |
|---|---|
| Meadow | 1–5 |
| Forest | 5–10 |
| Wetlands | 10–18 |
| Desert | 18–26 |
| Jungle | 26–35 |
| Arctic | 35–45 |
04 — Catching
Won? Now catch it.
Win the battle, pick a capture item on the tray (optional) and throw. The odds show on screen first. Each species has a base chance (see Pets) and each Scanner tier adds +4%.
| Item | Effect | Coins |
|---|---|---|
| Scan Lens | +15% catch chance | 500 3× |
| Golden Bait | +25% catch chance | 900 2× |
| Pet Treat | the wild pet skips its turn and gets 10% easier | 150 3× |
| Lucky Clover | the caught pet comes with better grades | 1,500 1× |
Pets that follow you. Besides your main pet, 1 companion follows you for free (1 more with the +1 Pet pass). It gets half the XP and can swap into battle.
