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Wiki · Genetics

DNA Lab.

Breed two pets and make a one-of-a-kind baby. Sometimes it’s born a hybrid, with another species’ head or tail!

01 — How to breed

Two pets, one baby.

At the DNA Lab in Expedition Square, pick two pets and make a baby for 350 coins and 2 DNA. Before you confirm, the Lab shows the odds. The baby inherits one gene from each parent for each of the 12 look traits:

  • Fur color
  • Accent color
  • Pattern
  • Pattern style
  • Eyes
  • Finish
  • Glow
  • Aura
  • Head feature
  • Body feature
  • Tail and feet
  • Proportions

02 — Hybrids

One’s head, another’s body.

Head and tail are genes too. If a parent carries another species’ head or tail, the baby can be born a hybrid. The name joins head and body; when only the tail changes, it reads “Bear (Fox tail)”. The world power comes from the head, and speed from the tail.

Foxbearhead Fox + body Bear
Bunfroghead Rabbit + body Frog
Axosnekhead Axolotl + body Snake
Pengusealhead Penguin + body Seal

Hybrid Index

Every swapped head and tail is an entry: 1,860 in total. Whoever finds a combo first in the world gets the World First badge.

Hybrid Index rewards
EntriesCoinsDNAGems
11501—
55002—
101,000325
252,5005—
505,000825
10010,0001250
25025,0002050
50050,0003575
1,000100,00060100
1,860250,000150250

03 — Fixing groups

Lock what you want.

Fix a group and it comes entirely from the parent you choose. Each extra group costs more DNA.

Groups

  • Head
  • Tail
  • Colors
  • Pattern
  • Glow & aura
  • Grades

Cost of each extra group

  • 1st group: +2 DNA
  • 2nd group: +3 DNA
  • 3rd group: +4 DNA
  • 4th group: +5 DNA
  • 5th group: +6 DNA
  • 6th group: +8 DNA

04 — Potential

Your pet’s grades.

Each pet has three grades, from 0 to 100: HP, Attack and Speed. A grade changes that stat from −10% to +20%. When breeding, the baby gets about the parents’ average, up to 99; 8% of the time a spark rerolls the grade. S+ only comes from luck.

  • D 12%
  • C 33%
  • B 33%
  • A 16%
  • S 5.5%
  • S+ 0.5%
Potential grades
GradeValueChance
D0–1912%
C20–4433%
B45–6933%
A70–8916%
S90–995.5%
S+1000.5%

05 — Gene Roulette

Spin again, choose after.

In the Lab you can also spin the roulette on a pet you already have. After the spin, you choose to keep the new result or the old one.

  • Grades

    1,500 coins. Lock 1 grade (×2 price) or 2 grades (×4). After 25 spins without an S, the next one guarantees an S.

  • Look

    2,500 coins + 3 DNA. Rerolls colors, pattern, finish, glow and aura from the genes the pet already has.

  • Skill

    3,000 coins. Swaps the signature move. Odds of a rare one: Rare 2%, Epic 0.3%, Legendary 0.03%, Mythic 0.005%.

Rare Roulette skills
SkillRarityPowerEffect
Thunder PounceRare6225% stun
Frost FangRare60weakens
Bubble BarrageRare58heals 12%
Thorn StormRare56poison
Sonic BoomRare64next hit crits
Meteor DropEpic6830% stun
Moonlight WaveEpic46heals 35%
Crystal LanceEpic66shields
Shadow CloneEpic6430% dodge
Solar FlareLegendary72heals 15% · charges up
Tidal CrashLegendary7430% stun
Prism NovaMythic80heals 20% · weakens

06 — Special hybrids

The ones already roaming.

Some hybrids roam the world: 2 wanderers and 1 guardian per habitat. See where they are in Habitats.

The 18 special hybrids
HybridTitleHabitatTypeLevel
BunfrogLily LeaperMeadowWanderer6
ChickpigTruffle HunterMeadowWanderer7
BuncapyMeadow GuardianMeadowGuardian8
FoxdeerGhost StagForestWanderer12
RacbearHoney ThiefForestWanderer12
OwlbearElder of the ForestForestGuardian13
OttercrocRiver RunnerWetlandsWanderer20
AxosnekBloom SerpentWetlandsWanderer20
CrocturtThe Biting IsleWetlandsGuardian21
GeckfenWall EchoDesertWanderer28
ScorpdilloSting BallDesertWanderer28
FencamelDune WandererDesertGuardian29
ChamemonkCanopy GhostJungleWanderer36
TouslothTreetop GluttonJungleWanderer36
ParrchameRainbow IdolJungleGuardian38
PengusealTobogganArcticWanderer46
OxleoHorned HunterArcticWanderer47
WaloxGlacier ColossusArcticGuardian48