Wiki · Bag
Every item.
Food, supplies, scanner and materials: what each one does and how much it costs.
01 — Food
What makes your pet grow.
Food appears on the ground and each player sees and grabs their own. These numbers are for the Meadow; the farther the habitat, the more it gives. The Field Snack gives 2× Growth for 10 minutes.
Apple
- Growth
- +5
- Coins
- 20
- XP
- +2
- Shows up
- 72%
Meat
- Growth
- +12
- Coins
- 65
- XP
- +5
- Shows up
- 24%
Golden Food
- Growth
- +30
- Coins
- 260
- XP
- +15
- Shows up
- 4%
02 — Supplies
For battles and catching.
Buy them at Clover’s Market, in the Meadow square.
| Item | What it does | Coins |
|---|---|---|
| Healing Berry | Battle: your pet eats it and heals 35% HP. Uses your turn. | 180 3× |
| Strong Tonic | Battle: heals 70% of your pet's HP. Uses your turn. | 650 1× |
| Pet Treat | Battle: toss it to the wild pet. It stops to munch (skips its turn) and gets easier to catch (+10%). | 150 3× |
| Scan Lens | Capture: +15% catch chance. Pick it on the capture tray before you throw. | 500 3× |
| Golden Bait | Capture: +25% catch chance. Pick it on the capture tray before you throw. | 900 2× |
| Lucky Clover | Capture: the pet comes with better grades (Potential). Pick it on the capture tray before you throw. | 1,500 1× |
| Field Snack | Eat it anywhere: 2x Growth for 10 minutes. | 1,200 1× |
| Mutation Potion | Instantly fills Growth and mutates your pet. Golden Wheel prize. | — |
03 — Scanner
Lumo’s home.
Hold F to scan and tap F to send a pulse. Each new tier raises your catch chance and makes room for more modules. Buy them in order at the Scanner Workshop.
| Scanner | Coins | Modules | Catch |
|---|---|---|---|
| Mk I | in the kit | 1 | — |
| Mk II | 6,000 | 1 | +4% |
| Mk III | 20,000 | 2 | +8% |
| Mk IV | 45,000 | 2 | +12% |
| Mk V | 90,000 | 3 | +16% |
| Mk VI | 160,000 | 4 | +20% |
| Module | What it does | Where to get it |
|---|---|---|
| Tracker Module | Pick a species you've seen and Lumo points to the nearest one. | Explorer Kit |
| Echo Sonar Module | Your pulse also finds hidden secrets nearby and tells which skill opens them. | first Forest visit |
| Night Lens Module | Night creatures and glows show up from far away. | first Wetlands visit |
| Gene Reader Module | Scanning a wild pet shows its element matchups and mutation odds. | first Desert visit |
| Treasure Sense Module | Your pulse shows unopened chests up to 150 studs away. | first Jungle visit |
04 — Materials
Harvest and sell.
Harvest plants in each habitat and sell at the supply stall.
| Material | Where it comes from | Sells for |
|---|---|---|
| Orchard Apple | Crunchy apple from the Meadow orchard. | 12 |
| Wild Berries | Sweet berries picked from bushes. | 12 |
| Mushroom Cap | A plump mushroom from the shady spots. | 18 |
| Cattail Fluff | Soft fluff from the Wetlands cattails. | 30 |
| Lotus Seed | A glossy seed from a floating lotus. | 40 |
| Dates | Sticky sweet dates from the oasis palms. | 55 |
| Cactus Pear | Juicy fruit from a desert cactus. Mind the spines! | 55 |
| Desert Bloom | A rare flower that only opens in the desert. | 70 |
| Cacao Pod | A ripe cacao pod from the jungle grove. | 80 |
| Banana | Monkeys would fight for this one. | 75 |
| Coconut | Heavy coconut from the tropical bay. | 85 |
| Cloudberry | Golden berry that ripens on the tundra. | 110 |
| Pinecone | A frosty pinecone from the taiga. | 100 |
05 — Space
Bag and collection.
Bag: starts with 20 slots (each stack holds up to 99). Buy +5 at a time, up to 50: 1,500, 6,000, 13,500, 24,000, 37,500, 54,000 coins. Pet collection: 60 slots, +20 per upgrade (2,500, 6,000, 12,000, 25,000, 50,000, 100,000 coins). Favorites, your equipped pet and the last one of each species are never sold by accident.
