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Wiki · Bag

Every item.

Food, supplies, scanner and materials: what each one does and how much it costs.

01 — Food

What makes your pet grow.

Food appears on the ground and each player sees and grabs their own. These numbers are for the Meadow; the farther the habitat, the more it gives. The Field Snack gives 2× Growth for 10 minutes.

  • Apple

    Growth
    +5
    Coins
    20
    XP
    +2
    Shows up
    72%
  • Meat

    Growth
    +12
    Coins
    65
    XP
    +5
    Shows up
    24%
  • Golden Food

    Growth
    +30
    Coins
    260
    XP
    +15
    Shows up
    4%

02 — Supplies

For battles and catching.

Buy them at Clover’s Market, in the Meadow square.

Supplies
ItemWhat it doesCoins
Healing BerryBattle: your pet eats it and heals 35% HP. Uses your turn.180
3×
Strong TonicBattle: heals 70% of your pet's HP. Uses your turn.650
1×
Pet TreatBattle: toss it to the wild pet. It stops to munch (skips its turn) and gets easier to catch (+10%).150
3×
Scan LensCapture: +15% catch chance. Pick it on the capture tray before you throw.500
3×
Golden BaitCapture: +25% catch chance. Pick it on the capture tray before you throw.900
2×
Lucky CloverCapture: the pet comes with better grades (Potential). Pick it on the capture tray before you throw.1,500
1×
Field SnackEat it anywhere: 2x Growth for 10 minutes.1,200
1×
Mutation PotionInstantly fills Growth and mutates your pet.
Golden Wheel prize.
—

03 — Scanner

Lumo’s home.

Hold F to scan and tap F to send a pulse. Each new tier raises your catch chance and makes room for more modules. Buy them in order at the Scanner Workshop.

Scanner tiers
ScannerCoinsModulesCatch
Mk Iin the kit1—
Mk II6,0001+4%
Mk III20,0002+8%
Mk IV45,0002+12%
Mk V90,0003+16%
Mk VI160,0004+20%
Scanner modules
ModuleWhat it doesWhere to get it
Tracker ModulePick a species you've seen and Lumo points to the nearest one.Explorer Kit
Echo Sonar ModuleYour pulse also finds hidden secrets nearby and tells which skill opens them.first Forest visit
Night Lens ModuleNight creatures and glows show up from far away.first Wetlands visit
Gene Reader ModuleScanning a wild pet shows its element matchups and mutation odds.first Desert visit
Treasure Sense ModuleYour pulse shows unopened chests up to 150 studs away.first Jungle visit

04 — Materials

Harvest and sell.

Harvest plants in each habitat and sell at the supply stall.

Materials
MaterialWhere it comes fromSells for
Orchard AppleCrunchy apple from the Meadow orchard.12
Wild BerriesSweet berries picked from bushes.12
Mushroom CapA plump mushroom from the shady spots.18
Cattail FluffSoft fluff from the Wetlands cattails.30
Lotus SeedA glossy seed from a floating lotus.40
DatesSticky sweet dates from the oasis palms.55
Cactus PearJuicy fruit from a desert cactus. Mind the spines!55
Desert BloomA rare flower that only opens in the desert.70
Cacao PodA ripe cacao pod from the jungle grove.80
BananaMonkeys would fight for this one.75
CoconutHeavy coconut from the tropical bay.85
CloudberryGolden berry that ripens on the tundra.110
PineconeA frosty pinecone from the taiga.100

05 — Space

Bag and collection.

Bag: starts with 20 slots (each stack holds up to 99). Buy +5 at a time, up to 50: 1,500, 6,000, 13,500, 24,000, 37,500, 54,000 coins. Pet collection: 60 slots, +20 per upgrade (2,500, 6,000, 12,000, 25,000, 50,000, 100,000 coins). Favorites, your equipped pet and the last one of each species are never sold by accident.